Where is gnr radio fallout 3




















Don't have an account? Sign up for free! How do I get to galaxy radio station? How do i get there? User Info: falloutgamer Top Voted Answer. What you should be asking is "Where is Chevy Chase? Go and follow your pip-boy; it knows where to go. Thoose "somewhat larger dots" are actually locations of the places and paths you can take. Because that "outside" area leads directly to GNR raido.

You'll have to deal with more enemies en route, but these foes shouldn't provide you any significant trouble, especially not after dealing with some foes you've dealt with already. These guys should provide nice cannon fodder and some easy but scant experience, as well. Once in the first room of the Museum Station, you'll hear some noise, but it's off in the distance, so don't worry too much about it.

Instead, scour the empty and dimly-lit room for items you may need. At the very least, you should be able to walk out of there with some Shotgun Ammo , Bottle Caps and Packs of Cigarettes , the latter of which you can sell later.

Don't neglect picking up what you can here, as you may find more than what we mentioned. When you're done searching the room, you can head down the adjacent corridor look for a marking on the wall as seen in the screen below to make sure you're headed in the right direction. Then, go down that corridor, up the stairs, and into the next room. Just like the last room, you'll find little enemy resistance if any , but you will find plenty of items to pick up and add to your inventory if you so desire.

Incidental items like Plungers and Conductors can be found, as well as a complete pool set, Balls and Cues included. Search around for plenty of liquor in the form of Whiskey as well. It's when you try to exit out of this room that you'll finally run into enemy resistance in the form of Raiders.

The first Raider you fight can be fought easily from the safety of the corridor you're coming from. Be sure to search his body for ammunition and other goods before proceeding. You have an obvious choice to make here. Will you go left, or will you go right? Well, getting to the Mall is our primary objective, and that's to the right if your back is facing the corridor from which you came.

But we implore you to first head to your left. It's a dead end, but you'll be able to fight at least one more Raider to gain more experience and goods. What's more, you can search the area they were guarding for more goods, including an Assault Rifle and some.

And there's a bed here that you can sleep in if you so desire once the enemy threat is eliminated. Once you've done that, you can then head down the corridor in the other direction. En route, expect to run into several Raiders armed to varying degrees. They shouldn't be any issue for you, and you should be sure to at least grab their ammunition when they're killed it's unclear if you have enough room in your inventory to carry more goods -- it's all about what you currently have.

When you reach another train platform, you're going in the right direction. Follow the winding tunnel south to find Anacostia Crossing Station.

Clear the area of all remaining Raiders before running up the disabled escalators to the upper floor. Heading west takes you to the Museum of History exit - no enemies when you exit, so a good place to hop back to Megaton to unload before you proceed. Heading west, you follow a linear, enemyless pathway ahead of you to the outside world. You're now in the belly of the beast, the Mall.

Now, you have some decisions you have to make. Don't peek your head up from the staircase leading into the Mall itself until you've made it. There are plenty of Super Mutants in your vicinity, and you can try to take them on if you want, luring them towards you to funnel them into set mines or however else you might want to fight them.

If you need to travel back to Megaton to unload your goods and make room for more, then you have to do this, because you won't be able to fast travel until the enemies are cleared. On the other hand, you can simply run up the stairs and head right for the Museum of Technology on your right if you're ready to proceed as is.

The choice is yours. If you decide to do the former, however, be sure to add the Museum of Technology to your map so you can fast travel back to it when you're done!

Once inside the Museum of Technology, have your weapons drawn and ready, because you're going to be confronted before long by a pair of Super Mutants.

Neither of these foes should be an issue for you, especially if you've already fought plenty of them and know what to expect. Use the cover provided for you near the entrance in the form of pillars as you use VATS to fight the enemy on the ground floor first before fighting the one on the second floor the latter may be drawn to you, so make quick work of the first so you don't have to deal with both of them simultaneously.

After sweeping the ground floor for goods you should find a Stealth Boy , some Fancy Lads Snack Cakes and more; plus the Research Lead's terminal with log entries, and a terminal to activate Museum Information which includes a note from Prime on museum loot locations , head up to the second floor. You might notice a staircase near the abandoned bathrooms at the back end of the ground floor, and you can follow these stairs up to a dead end if you want to find some random gear, like Pre-War Casualwear and Dirty Pre-War Businesswear , but otherwise there's not much to see so taking the more obvious route to the second floor is the best idea.

When you do, you can examine some exhibits to find two more Stealth Boys , but it's the Vault-Tec mock-up on the second floor that's where you really need to go. Traverse the linear corridors of the Vault-Tec mock-up, listening to some humorous visitor commentary that still eerily works.

There's little else to say -- you won't run into any enemies, and there will be no items to grab. Just walk until you find a door leading to the museum's west wing, which you should then enter. You shouldn't run into any enemies immediately as you enter this new area, and as long as you stay quiet here, the Super Mutants in the adjoining room won't know you're there until you fire on them first.

But before going there, explore both the upper and lower floors of this area. More goodness can be found in the form of Fancy Lads Snack Cakes and more, and you can also carouse the computer terminals on the lower floor for optional information on long-defunct museum exhibits. But once you're ready, locked-and-loaded, head into the adjacent stairwell and open fire on the Super Mutants there. It goes without saying that the more damage you can deal on the Super Mutants in this tall stairwell from afar, the better off you're going to be when you approach them at close-range to effectively use VATS.

Try to keep the high ground as much as possible, since this will halt some enemy fire from striking you and give you higher hit percentages on your return shots.

Then, when the coast is clear, check all of the floors of this stairwell for Super Mutant bodies, which you should promptly search for precious ammunition before proceeding on your way. You can also head up to the first floor to grab some other goods, including Pork and Beans , and you can also pick a lock on a door there as well we weren't at a high enough level to do so when we arrived.

Otherwise, head to the ground floor, continue to search any yet-unsearched bodies you encounter, and head down an adjoining corridor which will ultimately lead you to another wide open exhibition room. However, as soon as you arrive, you'll encounter a Super Mutant and his much, much stronger friend, a Super Mutant Master.

The latter of these two foes should be your priority, because he packs an incredible punch and will necessitate the use of plenty of ammunition to down.

If you can remain as quiet and stealth-like as possible, attempt to plant a couple of Frag Mines or whatever other kind of mine you have at the entrance to this room. When the Mutants see you, they'll run at you and over the mines. This won't kill either of them, but it will take away a substantial amount of health.

Approach the lander when the coast is clear and examine the dish to take it and add it to your inventory. Now, you're free to leave at will, but first you should probably explore places you've yet been, such as the dead end staircase branching off of this room, and the planetarium still very much in good shape adjacent to the room.

You'll find a lot of goods, such as a Stimpak , Nuka-Cola Quantum , and more. If you fight the remaining Super Mutants in the planetarium, you should also be able to grab a Chinese Assault Rifle from one of their bodies, a powerful, powerful weapon indeed!

When you're ready to leave, you're going to have to go back the way you came there's another door near the Lunar Lander, but we were unable to open it right now. As long as you killed all of the Super Mutant variants in the museum, you should be able to get all the way back to the entrance without much of an issue. Explore any other areas that you didn't yet check out en route back to the entrance.

When you reach the entrance, head back outside and get ready for the final leg of our mission. Now, you're going to have to do battle with a load of Super Mutants on the final leg of our journey. How many Super Mutants you have to deal with depends entirely on how many you've already killed in this area. Repair all Power Armors you have picked up. Go to the entry of GNR and speak through the intercom. A Brotherhood member will say something like "All clear" and unlock the front door.

Walk up the stairs and open the door which leads to the GNR recording station. Inside the recording station, walk up the next set of stairs, and inside one of the rooms, or at the top of the stairs is Three Dog. User Info: F03Guru.

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